venerdì 2 settembre 2011

Darkfall Official Blog - Update, September 2

We noticed that there was some anticipation building up to the end of last month having to do with an ETA for Darkfall’s relaunch. We had previously mentioned that we would know more around this time. We’re in a better position to estimate but we haven’t concluded our discussions with our partners yet. Also, there are positive developments after the GDC which need a lot of consideration. Our goal is to have a smooth launch without problems for our players. Having learned from Darkfall’s first launch, we know there are numerous factors to consider. We’ll keep you updated on all our developments.

As far as the wipe or no wipe debate within the community, we are looking at ways to satisfy both sides. We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it. In the meanwhile, if it’s any indication, we’ve been investing heavily in the current game with the siege expansion.

Regarding the Siege expansion, we’re still working on it. As we’ve explained previously this is a system we’re bringing back from the new version of the game and it’s a complete rewrite. We “trashed” the old system and did something new. We created a system to create siege systems that is completely configurable. This has been a lot of work. We had to develop it, test, configure the system, test everything, reconfigure, test, merge it with the current game which has been very difficult, test again etc. It’s a huge undertaking and we wouldn’t be doing this if we didn’t care about the state of the current game. At the moment it’s undergoing heavy final testing which, if all goes as planned, should be concluded early next week. We understand this is taking a long time but it also brings a lot to the game.

We have a video for you today. It’s important to understand that some things you see in these videos are from the new version, others are placeholders from the current functionality. Consider this something like an alpha version:




In this video you can see part of the new Niflheim dungeon. The dungeon will be inhabited by yetis among other things. You can also see one of the dynamic dungeon elements that we will be adding. These elements will make dungeon crawling a lot more interesting but also more dangerous. You can also catch a glimpse of the new blood spatter system that has been implemented.

The following bit is from our Lore team:

The locals refer to these icy depths as Frostbyte Lair. Among it’s numerous denizens hungering for the warmth of flesh one can find the ravenous yeti. While many roam above the caverns in the light of day, their main population has been driven below ground by their battles with the Vargashi. These lords of ice build cunning traps within their dungeon home to best prepare hapless adventurers into a hearty meal. Pictured below is Tenderizer Pass, a deadly bridge used to soften up their potential prey before meal-time!

We’ll keep you updated on any developments. After the siege expansion is out, we’ll be running down our development priorities and we’ll give you an activity report about that.

Thanks for reading

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