This week in development we’re finishing up work on the new siege system and we’re continuing our work on Darkfall’s relaunch features. Our next scrum meeting will happen after the new system is in place, and this should yield more specifics. Business meetings have been focused on Asian and other localized versions of Darkfall, on Darkfall relaunch distribution, partnerships and timing specifics.
On the new siege system, things are looking good for deployment next week. Some bugs that where discovered during testing this week were addressed and no other issues have come up. The new siege system apart from the things we detailed in a previous blog article will also feature protection shards, an item that has been requested quite a few times by the community. Protection shards will come in 2 variations, large and small, and they will protect your holding against siege for 6 and 3 hours respectively.
There is another item related to sieges that has been inserted into the system but will not be active in the upcoming siege patch. Extension shards will enable the defending clan to push back or forward the actual time that siege goes live. There is an internal debate at the moment on whether to activate this feature, and if so, what sort of limitations should be imposed.
At the moment the shards can extend the time that the siege goes live by 3 or 6 hours. There are thoughts of adding 2 more extension shards that will make the siege go live 3 or 6 hours earlier than the original time. Some things to consider are:
- -how long after the initial siege declaration a defending clan can use an extension shard,
- -if there should be different time restrictions for shards that push the siege time back and ones that bring it forward, and
- -if the 3 or 6 hours are too short or too long.
Keep in mind the extension shard implementation to the game will come with a small patch after the siege patch provided the community response is favorable.
We await your feedback on this feature.
For today’s media peek, our art team shared a concept of the redesigned Khamset monster family. Our artists are in the process of modeling now and we will show you the finished product as soon as it’s completed.
Our lore team provided the following:
As the Red Pharaoh exerts his tenuous influence from beyond the veil that separates life and death, the lands that were once his dominion begin to shift and distort. As Ur-Khamset grows in power in his bid to return to the lands of Agon, he reaches out to prepare his minions! The dry, dusty bones of those he cursed with undeath so long ago, twist with growing flesh, warping them into their master’s image and needs.
Thank you for reading



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