sabato 24 settembre 2011

Darkfall Official Blog - Quick Update September 23

We spent this past week monitoring the servers for issues related to the new siege system added to the game and making sure everything was functioning as intended. Your feedback, as always, was very useful in identifying problems which we fixed during hot fixes this week and the week before. We are continuing to address issues as they come up and we’ll continue monitoring the new system’s performance, as well as your feedback through the direct use of the new siege system.

We identify with a request on the community forums asking for smaller, more frequent patches from now on. While we used to do frequent large patches in the past, we have recently focused on major development of Darkfall’s relaunch and the implementation of the new siege system. Having finished with the latter, we do intend to return to smaller and more frequent patches to the game. The thread I mentioned earlier is by user Ka0ru and in it he’s compiled a specific list of fixes, and I quote:


“1 – The dungeon portals, (Fixed on the siege patch, but could have come before it)
2 – The tower scream, (Was promised to the siege patch, but didn’t come)
3 – House taxes, make that only owner and guests are allowed to pay it.
4 -House safe, make that if the owner authorize guests or specific guest can access it.
5 – House slots, make guest rooms for house and villa that allows +1 for house and +2 for villa.
6 – Increase the village reward + items/resources if you feels like
7 – Increase the trade route reward
8 – Sea fortress timers
9 – Emotes cutting sounds and animations.
10 – Submarine bluetails, bluetails running on the bottom of the ocean
11 – Hear to other ppl swinging their weapon.
12 – Bag bug when porting – (I don’t think this one is as simple as the others).
13 – Spell lock bug when switching staves and keying a spell too fast
14 – Players being able to release spells under the water.”

We intend to address most of these issues in upcoming patches in the next few weeks. Some are relatively straightforward, others are not so simple but we’re always looking into all the issues reported by our players. There are more fixes to other issues that we’re also investigating but we prefer looking into your priority issues, so keep providing us with feedback on those.

Development on Darkfall’s relaunch is moving at a steady pace. Recently, momentum mechanics have been reworked and there have also been some changes to the camera. We’ll show these changes in a media sneak peak as soon as they’re finished.
Due to transportation strikes in Greece this week, making it difficult for some of our developers to get to work, our sprint presentation meeting has been postponed for next week and with it, so has our activity report.

Thank you for reading

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