Before we go into the crafting update, please allow me to give you a small update on the Siege expansion. What we’re working on now is merging it with the current version of the game. As we’ve explained in the past, the siege system was originally meant to go into the Darkfall relaunch version. Since we decided to make the relaunch a much bigger project, we decided to bring a few of its features to the current version. Merging it with this version of the game has proven to be a large task, so we estimate about another week’s worth of work for it to come out. When we’re done with that, we’ll go into more detail about more relaunch features and the production schedule. Today, we have some information on the new crafting system coming straight from our design team:
As we explained on our “Darkfall 2.0: A closer look” article, we will be giving you more details on each feature on that list, as they become available. Today we offer insight into the philosophy behind the new crafting system as well as some details on how weapon crafting will work.The general philosophy behind the upgraded crafting system involves an increased importance of rare ore, more unique looking items, many more customization options and more opportunities to excel as a crafter. Also, mastery skills will be added to more crafting skills.
In the current system, crafters are able to choose a specific amount of designs for their weapons and these designs are different per rank. If, for example, you like the design of a rank 1 weapon but you want to use a rank 5 because it has better stats, you are obligated to use the rank 5 design.In our updated system, crafters will have the initial choice of six distinctive base designs per weapon type and these will only alter in style to reflect its higher rank and materials used. Below you can see a concept example of the 6 initial designs in Image 1. New designs will be added as we go so new aesthetic choices will constantly become available.
When it comes to crafting weapons, the rare ores will see their importance increased and their use will become more consistent. First of all, weapon rank and ore rarity will be tied together. Low rank weapons may just require iron ingots to craft but as you move on to the higher ranks, Selentine, Veilron, Neithal, Leenspar and Theril ingots will be needed in that order. Image 2 shows a concept example of the association of ore and weapon rank.

A lot more has changed as far as crafting is concerned especially in enchanting and potion making. We’ll explain all about those changes in a future article.

Nessun commento:
Posta un commento