venerdì 17 giugno 2011

Darkfall Official Blog - Update & Dungeon Q&A questions

Our Sprint presentation will be held next week, and we expect to present our progress to you then. In the meanwhile we’ll give you a small update on some of the questions you’ve asked on the forums and a small presentation on the work we’re doing with dungeons.
There were a few questions about our trip to Asia. To address some of these, I’ll say that we went there after we were invited to meet with several of the Asian majors. There is great interest in Darkfall for Asia. To suit the Asian markets, Darkfall would need to be localized and there would need to be some co-development along with our Asian partners. This will be good for the game overall since we’d be tapping into some vast development resources. Unfortunately I can’t be more specific but there will be announcements when we can.
There were also some concerns about the financial crisis in Greece and how this might affect Aventurine. It doesn’t directly. Darkfall is an international product and we do not depend on the Greek market. We are experiencing delays with various requests and processes but nothing critical yet. If the situation in Greece were to start affecting the company, there are many alternative options available to us.
There were some questions on our new dungeons. The philosophy behind these improvements has to do with a campaign to improve existing features and this is a theme you’ll see throughout our development planning.  There is a lot of work being done on the new dungeons, and we feel that these dramatic improvements will provide many new and meaningful gameplay options: 
 
Originally Posted by apocalisse
A year ago you gave us a couple updated dungeons and promised that many more were coming shortly.Where did they get lost?
 
They didn’t get lost, there is a lot of work needed to be done and done properly. This, of course, included many more aspects than simply the world-building part of development. The new Central Dungeons, for example, will consist of 4 different main areas. Depending on which way you choose to go through you will end up in one of  four areas and face one of the four main bosses. In addition to the unique boss fight, each area has their own theme, lore, quests, design and concepts. The way to the main areas will also offer several challenges as players have to beat and evade several different types of traps and obstacles.
The new chests in these advanced dungeons will very much be worth the time and effort, we’ve made sure of that.
One of the rooms will have the Demon Queen as main boss. Players will fight on a big spider web like structure. Adventurers will also have to find the way to actually get to the area and find a way to enter the web itself. For the ones of you who are familiar with the Movie “Krull” you might get some fond memories while exploring this specific area of the Central Dungeon.



Central Dungeon

Here are a few concepts of the “Dark Bridge” a part of the Central Dungeon. A black knight area the player has to fight his way through in order to proceed further:
 
 Central Dungeon

 
Originally Posted by Tibernicus
Is the new dungeon on Cairn Kasdim?/will we ever get to see that Chal d’Ean dungeon with all the cool artifacts?
  The new dungeon is not Kasdim (yet). There are plans in the making that will finally unearth the Chal d’Ean‘s own important storyline and dungeon. They will tie together many elements, including the last bastion of Kasdim, the presence of the fire dragon in that area, and much more!
We can, however, show you some screenshots of the Cairn Dungeon that is hosting an intricate Labyrinth, you will have to fight and find your way through to get through to the main boss of the area.

Cairn Dungeon 02
Cairn Dungeon 01
Minotaur Dungeon

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