venerdì 3 giugno 2011

Darkfall Official Blog - Activity Report 3rd of June 2011

This week, we still have some of our people in Asia while the rest of the team is here working hard on new features for the expansion and improving existing features as well.

Your input on our questions towards the siege system has been processed and is being taken into consideration and testing. Thank you very much for all the feedback!

That also means we would like to add a bit of additional information and new questions to the discussion:
The fact that a challenge can be joined by any one during the first phase obviously bears the question as to who will get the wager in the end. Right now there are several options we are taking into consideration. After some more testing over the weekend we will get back to you with more info and feedback requests for this specific part.

One thing we already asked you about was the minimum amount of active players a clan should have in order to issue an attack.

We will also check how many members a specific clan has DURING an attack and make sure that this number doesn’t fall below a certain amount. Only the amount of clan members will be checked and not the amount of members that are actually online during the siege. With this knowledge what numbers do you think would be fitting? What differentiation should there be between attacking a hamlet and attacking a city?

Another point that we would like your feedback on is what you think the maximum amount of possible attackers on the same clan should be. Obviously we know that you are not in favor of the 1 siege per clan rule which means we added the option to freely customize this from our side to any number we see fit.

Our current plan for the new siege mechanics is to have them live within a month. Obviously, everything depends on testing and internal QA. Once the system is live with the settings we deem right, we will be monitoring your feedback on it closely and adjust the settings as necessary.
We also realize some of you were wondering about the Bi-Weekly Chaos Chests News Summary. They are not gone, but we are currently streamlining and reorganizing them internally. On this topic, we always get a lot of complaints about the political part of the Chests and are still very dependent on players willing to report on them. If you are interested and willing to work with us on this part, please feel free to contact any of the Liaisons on the forums.

In a rough overview we also mentioned that the PvE content is being worked on for Darkfall Arena – in that regard we would like to give you a bit more information about the new PvE Dungeons:
Each continent will have their own themed dungeon. All of them are huge and have different areas that you need to traverse. Doing this, however, leaves you with choices as to which way to go and which challenges to face. The way you choose will not only determine the opponents you have to fight and the rewards you’ll get, but it will also present different challenges that come with the terrain and the areas you need to travel through. Let’s take the main Cairn Dungeon as an example:  Minotaurs are some of the main inhabitants of this area and in order to get through this challenging location, you will also have to find your way through a labyrinth area. Other dungeons have similar challenges that are fitting with the themes and inhabitants.

We are also reworking the concept of risk versus reward for a lot of the monster encounters and taking this into special consideration for the new dungeons as well.

PvP Content is being worked on as well and will be introduced gradually leading up to the actual Expansion. These new features are not only coming from our own designs but we also monitor the suggestion forums closely and often take ideas from the community as a base to develop from. The idea here is that we will build on existing, frequently used features and rethink existing ones that either will get improved/balanced or removed due to them no longer deemed fitting.
The next patch will also, among other things, include fixes to things the community has been asking for, such as addressing the tower screams, timers for the NA Sea Towers and timers for zoning in and out of dungeons.

And to finish this short overview we leave you with one of many new denizens of Agon that you will encounter sooner or later!
Crafty as a fox on fire, Imps are the yes-men of hell.  They have recently arrived on Agon to take their place as the diminutive and homicidal minions of the Devils. These cunning little sycophantic creatures will swarm around their masters and support them in whatever way they can.  In return the Devils will show their gratitude by occasionally not stomping one into a bloody smear.  They have been known to eat brownies, small pebbles, and generally anything that happens to be in the immediate vicinity during a feeding frenzy.


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